I have played
many great games, but my favorites all have a special theme. My favorite games
are generally the ones that express story the best. I would definitely call myself
a story gamer like Arin talked about in his blog. However there is one catch. I
would never say I ONLY play games for the story. I don’t. In fact, I believe most
don’t. Games provide 3 general forms of entertainment that every gamer enjoys
to a certain degree in video games. They provide a story, interactive gameplay
and social interaction. These reflect the reasons why we play video games in
the first place. It allows us to explore the gamer’s psyche and why they play
what they do.
Games entertain us by providing
a story. The best provide a great story that carry us through an adventure and leave
us wanting more. Games like Uncharted, Mass Effect, and Skyrim all do this and
have been critically acclaimed for it. Interestingly, those games all do it in
a different way too. Uncharted focuses on a treasure hunter who is not unlike
Indiana Jones. As the player controls him from a 3rd –person
perspective the game presents the story like a movie. He says little quips
about the situation and expresses himself in cut scenes. This is not a game of
player choice. It is very linear and uses cut scenes and the environment to
elaborate on the plot. You are the star of the movie, but not involved in the
overall creation of it. Mass Effect meanwhile focuses on player choice. Mass
Effect is about a human who must save the universe from an apocalyptic event
while navigating through a complex galaxy-wide alien political environment. In
this game series you shape the story. It is less like watching a movie and more
like making one. You are the director. You can’t do anything you want- you are
still restricted to the choices the game wants you to have, but you can mold
your experience. You are not the writer, but you do have a creative impact. Skyrim
is about a man with special dragon-like powers investigating the sudden
resurgence of dragons. You have the most choice here. You mold the character
you are to a high degree- you can’t even hear him speak his own words. You have
to imagine it. There are more side quests and main quest material, you are
encouraged to go off the more linear path and do your own thing. You are most
like the writer of the movie here.
Games
entertain us also just through game play. Arin talked about this extensively.
Games like Gears of War, Modern Warfare, Heroes 3 and 5, Company of Heroes,Starcraft
and Age of Mythology all focus on game play to entertain us. These also can
focus on different types of game play though, not unlike how story games focus
on different types of storytelling. Gears of War and Modern Warfare focus on
the quick action and the reflexes of yourself as you engage the AI or other
players as effectively as possible. The focus is not so much on the story
(however it is usually kept in some capacity to provide a framework for the
game play), but on how to make the character feel cool, or to ensure the player
is having fun as much as possible through the action. Story, especially when it
gets deeper and richer, can slow down the action too much. Heroes 3, Heroes 5, Company of Heroes, and
Starcraft are also about the game play. Instead of an action focus however, it
is a strategy focus. This is the fun of beating an opponent (AI or human)
within the framework of a set of rules created by the game designer. It is not
so much about the action, but the thrill of high stake engagements where
everyone has a chance at winning. It just depends on how well you set-up your
base and strategized.
Lastly, games
entertain us by providing a social framework to hang out and play with others.
Most games, especially nowadays, have some multiplayer aspect to it. In many
games the multiplayer is deeply tied with the game play and adds to it. There
are, though, games that are just about the social interaction and it is for
that reason that socialization is justified as an independent part of a gamer’s
psyche. Games like Runescape, World of
Warcraft, Champions Online, and Dungeons and Dragons Online all focus on
providing for socialization. You may have noticed they are all Massively
Multiplayer Online Role-Playing Games. This is with good reason. Most MMORPGs
don’t have spectacular game play or storylines. Game play is generally for the
technical reasons of not having the game be too taxing on the player’s machines
and to avoid lag having too much of a factor. Storylines are bad because they
generally go into the kill X, bring back Y pattern. There are exceptions of course, and those are
to be commended. Now, instead of game play or storyline most of these types of
games focus on the player interaction. They do this through clans, grouped
instances, minigames, group quests and general Player vs Player combat to name
some. These games tend to draw you in because you want to be with friends who
play it or want to do something fun with somebody, but don’t have anyone of
convenience to invite.
Of course,
not all games can be easily grouped into one of these 3 groups. Some actually
can be put in multiple groups. Take Batman Arkham Asylum, Skyward Sword and
Portal, for example. These are all great games that fit very well into both the
storyline and game play groups. Batman has a focused story like Uncharted but
also has critically acclaimed combat. The combat is intuitive and very flashy.
It is just fun to use and works well with the game. In fact such game play adds
to the story by helping immerse you into Batman. Skyward Sword is also has great story and
game play. In fact, the game has been critically acclaimed for its story. It
immerses you into the society you live in so you can better feel the importance
of saving your town and friends. This adds to the game play by having what you
are doing mean something. Boring parts of game play is not a chore until you
reach a cool part, but can in fact be made cool by the importance of the task.
Portal is a great match of story and game play by having puzzles that are not
too difficult or too easy to figure out and by having an intriguing story made
so by a charismatic villain. These inform each other by having the game play
help define the villain and by having the villain push you to continue the game
play and reward you for getting through it.
A game that shows a mix of game play and socialness to a strong degree
is League of Legends. It is strongly focused on game play but also relies on
skilled teammates for higher level play. Without socialness a team can be
easily outmaneuvered and lose. Teamwork is of upmost importance and therefore
so is the acts that keep teams together and creates them in real life. The path
to do better in game play is a team you can trust.
So then, what
does this all show about gamers? It shows why we play games. We play for the
story we can live through or perhaps create ourselves. This can provide a host
of benefits for us. From escapism to better handle stress, to reassurance in
the forces of good, from excitement of seeing great acts of daring-do to
courage to uphold goodness like our favorite heroes. We also play for the game
play. The game play teaches us strategy and intelligence in strategy games and
trains our reflexes and awareness for shooters. It provides distractions and so
provides stress relief. Gamers play social games to train and exercise their
social skills. They play to learn how to work together as a team and just to
grow in friends and with friends. Gamers play to share fun together and so make
it all the much better. We may all prefer certain games, and maybe that shows
what we value by seeing what virtues are being promoted by that game, but games
share types and so share benefits. Games from each category are important and a
good thing to play.
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